翻訳と辞書
Words near each other
・ Graeme Cooksley
・ Graeme Cordy
・ Graeme Crallan
・ Graeme Crawford
・ Graeme Cremer
・ Graeme Crosby
・ Graeme Crossman
・ Graeme Cunningham
・ Graeme Dallow
・ Graeme Danby
・ Graeme Davies
・ Graeme Davis
・ Graeme Davis (game designer)
・ Graeme Davis (mediaevalist)
・ Graeme Dell
Graeme Devine
・ Graeme Dey
・ Graeme Dingle
・ Graeme Donald
・ Graeme Dott
・ Graeme Duffin
・ Graeme Dunstan
・ Graeme Dunstan (footballer)
・ Graeme Eaglesham
・ Graeme Ede
・ Graeme Edge
・ Graeme Ellis
・ Graeme Evans
・ Graeme F. Anderson
・ Graeme Fell


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Graeme Devine : ウィキペディア英語版
Graeme Devine

Graeme Devine is a computer game designer and programmer who co-founded Trilobyte, created bestselling games ''The 7th Guest'' and ''The 11th Hour'', and helped design id Software's ''Quake III Arena''. He was also Chairman of the International Game Developers Association (IGDA) from 2002–2003. One of Graeme's trademarks is his Scooby-Doo wardrobe.〔("Haunted Glory: The Rise and Fall of Trilobyte" ) from GameSpot〕 He has said of his work that "I've not stuck to any one genre, platform or IP throughout my career, and I hope people eventually work out that's just fine."
== Biography ==
Devine was born in 1966 in Glasgow, Scotland and began his career working on the TRS-80 at age 14 in the late 1970s. He joined Atari at age 16 to port their classic game ''Pole Position'' to home computers, including the Commodore 64, Apple IIe and ZX Spectrum. He also worked for Lucasfilm's Games Division, Activision UK, and Virgin Interactive.
Devine founded Trilobyte in December 1990 with Rob Landeros. Together, they designed the original concept of the 1992 horror game The 7th Guest. Graeme was the lead programmer on the game and on its sequel The 11th Hour. ''The 7th Guest'' was a phenomenon, selling 2 million copies, and is credited (along with the game ''Myst'') with encouraging the use of CD-ROM drives for games.
Devine was also one of the forefathers of file compression. The game ''The 7th Guest'' made extensive use of movie footage, which required a great deal of disk space. Most games in the industry at that point were still shipping on floppy disks, which could only hold about 1 Megabyte of data each. ''The 7th Guest'' used roomier CD technology, but there was still a limit to how many CDs could practically be used for a single game. File compression technology at the time, especially for videos which could run into hundreds of megabytes, was still in a primitive state. However, Devine innovated a way to compress movie files, so Trilobyte could fit two hours of footage, along with the game itself, onto only two CDs.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Graeme Devine」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.